ZP_M9_C47_OPERATING_HANDBOOK

 

 

 

GENERAL INFORMATION:

 

Description: ww2 Allied Troop/Cargo Air Transport

Timeline: 1935-45

 

RECOMMENDATION:

 

Shader intended for use of models as misc_gamemodels/model2 script_movers.

 

For misc_model use the alternate shader file. The regular non-alpha models will appear black if used as misc_models with the regular shader. If you want static misc_models, they will not fight over alpha channels while viewing more than one at a time. The alternate shader contains only the shaders that contain necessary alpha commands.

 

INSTALLATION:

 

zp_m9_c47.pk3: (wolfenstein or et) main folder/ add zp_m9_c47 to shaderlist.txt

 

alternate:

 

zp_m9_c47 folder: (wolfenstein or et) mapobjects folder

zp_m9_c47.shader: scripts folder

add zp_m9_c47 to shaderlist.txt

 

 

 

 

MAIN MODELS

 

Fuselage Types

 

zp_m9_c47_c1

zp_m9_c47_c2

 

Paths

 

models/mapobjects/zp_m9_c47/zp_m9_c47_c1

models/mapobjects/zp_m6_c47/zp_m9_c47_c2

 

 

Description

 

C47 fuselage camo1.

C47 fuselage camo2.

 

 

Recommendation: Use the prop base tips to line up the separate wings for static model placement. Otherwise use the tagging process w. scipt_mover entity.

 

 

Gen Image Ref

 

 

 

 

 

Wings

 

zp_m9_wingport_c1

zp_m9_wingstar_c1

 

zp_m9_wingport_c2

zp_m9_wingstar_c2

 

Paths

 

models/mapobjects/zp_m9_c47/zp_m9_wingport_c1

models/mapobjects/zp_m9_c47 zp_m9_wingstar_c1

 

models/mapobjects/zp_m9_c47/zp_m9_wingport_c2

models/mapobjects/zp_m9_c47/zp_m9_wingstar_c2

 

 

Description

 

C47 wings. Portside and starboardside. Camo 1 and camo2.

 

Gen Image Ref

 

 

 

 

Landing Gears

 

zp_m9_gears_u

 

 

Paths

 

models/mapobjects/zp_m9_c47/zp_m9_gears_u

 

Description

 

C47 animated landing gears. Default is extended.

 

Animations

 

zp_m9_gears_u

 

0 71 gears up

71 144 gears down

144 146 roll

 

 

Gen Image Ref

 

 

 

 

zp_m9_gears_up

 

Paths

 

models/mapobjects/zp_m9_c47/zp_m9_gears_up

 

 

Description

 

C47 non-animated retracted static model landing gears.

 

(Contains fewer parts/objects/groups than regular gears} 

 

Gen Image Ref

 

 

 

Tag Doors

 

zp_m9_door_c1

zp_m9_door_c2

 

 

 

 

Paths

 

models/mapobjects/zp_m9_c47/zp_m9_door_c1

models/mapobjects/zp_m9_c47/zp_m9_door_c2

 

 

 

Description

 

Door models for c47 fuselage. Uses attatchtotag function for script_movers.

 

Needed if interior model not used.

 

Gen Image Ref

 

 

Engine: Animated Model Propellers

 

zp_m9_propmod_u

 

Paths

 

models/mapobjects/zp_m9_c47/zp_m9_propmod_u

 

Description

 

Dual animated model propellers. Default is off.

 

Animations

 

zp_m9_propmod_u

 

0 41 spool

 

 

Gen Image Ref

 

 

 

Engine: Shader Model Propellers

 

zp_m9_shdrprp_u

 

 

 

 

 

 

Paths

 

models/mapobjects/zp_m9_c47/zp_m9_shdrprp_u

 

Description

 

Dual live model propellers w. alpha channels.

 

Shader animated.

 

 

 

 

 

Fuselage: Internal

 

zp_m9_int_c1

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Paths

 

models/mapobjects/zp_m9_c47/zp_m9_int_c1

 

Description

 

Internal troop/cargo hold model. Organ at main model fuselage.

 

Recommendation:

 

Use this if no door model is used. Misc model is best for this model if used more than once in a map due to alpha channel windows not fighting in this format. Use alternate shader to avoid blackening the model in misc_model format.

 

Fits for both c1 and c2 fuselage.

 

 

Gen Image Ref

 

 

 

Lights: Internal

 

zp_m9_lights_u

zp_m9_lights_u_p

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Paths

 

models/mapobjects/zp_m9_c47/zp_m9_lights_u

models/mapobjects/zp_m9_c47/zp_m9_lights_u_p

 

Description

 

Light model for the interior fuselage. Regular and parked model.

 

Recommendation:

 

Misc model radiates light on outside models.

 

Fits for both c1 and c2 internal fuselage models.

 

Parked models are at .5 scale.

 

 

Gen Image Ref

 

 

 

 

EXTRA MODELS

 

Static Models

 

 

zp_m9_door2_c1

zp_m9_door2_c2

 

Paths

 

models/mapobjects/zp_m9_c47/zp_m9_door2_c1

models/mapobjects/zp_m9_c47/zp_m9_door2_c2

 

 

Description

 

Door models for c47 fuselage. Needed if interior model not used.

 

Recommendation:

 

Use these if no door movement is scripted as they rest more naturally in the fuselage. Origin at fuselage model origin.

 

 

Gen Image Ref

 

 

 

 

 

 

Parked Models

 

zp_m9_parked_c1

zp_m9_parked_c2

 

Paths

 

models/mapobjects/zp_m9_c47/zp_m9_parked_c1

models/mapobjects/zp_m9_c47/zp_m9_parked_c2

 

 

Description

 

Angled parked static models. These models are complete (except door) and include the model propellers, landing gears and internal fuselage. There are no animations.

 

Parked models are at .5 scale.

 

 

Gen Image Ref

 

 

 

Parked Doors

 

 

zp_m9_door_c1_p

zp_m9_door_c2_p

 

Paths

 

models/mapobjects/zp_m9_c47/zp_m9_door_c1_p

models/mapobjects/zp_m9_c47/zp_m9_door_c2_p

 

 

Description

Angled static door models for c47 parked model fuselage. Needed if interior model not used.

 

Recommendation:

 

Use these if no door movement is scripted as they rest more naturally in the fuselage. Origin at parked fuselage model origin.

 

Parked models are at .5 scale.

 

 

Gen Image Ref

 

 

 

Shadow

 

zp_m9_shadow_u

 

Paths

 

models/mapobjects/zp_m9_c47/zp_m9_shadow_u

 

Description

 

Alpha model shadow.

 

This model is at .5 scale.

 

Gen Image Ref

 

 

 

 

DESTROYED MODELS

 

Destroyed c47

 

zp_m9_c47_c1_d

zp_m9_c47_c2_d

 

 

 

 

 

 

 

Paths

 

models/mapobjects/zp_m9_c47/zp_m9_c47_c1_d

models/mapobjects/zp_m9_c47/zp_m9_c47_c2_d

 

 

Description

 

Destroyed static models. These models are complete (except door and propellers) and include the model internal fuselage.

There are no animations.

 

Destroyed models are at .5 scale.

 

 

 

 

Destroyed Doors

 

 

zp_m9_door_c1_d

zp_m9_door_c2_d

 

Paths

 

models/mapobjects/zp_m9_c47/zp_m9_door_c1_d

models/mapobjects/zp_m9_c47/zp_m9_door_c2_d

 

 

Description

Static door models for c47 destroyed model fuselage. 

 

Origin at destroyed fuselage model origin.

 

Destroyed models are at .5 scale.

 

 

 

 

 

Gen Image Ref

 

 

 

Destroyed Model Propellers

 

zp_m9_propmod_u_d

 

Paths

 

models/mapobjects/zp_m9_c47/zp_m9_propmod_u_d

 

Description

 

Destroyed model propellers.

 

Destroyed models are at .5 scale.

 

Gen Image Ref

 

 

 

 

 

 

 

SCRIPT_MOVER GUIDE

 

Models

 

zp_m9_c47_c1

zp_m9_wingport_c1

zp_m9_wingstar_c1

zp_m9_propmod_u

zp_m9_gears_u

zp_m9_door_c1

zp_m9_int_c1

zp_m9_shadow_u

 

or

 

zp_m9_c47_c2

zp_m9_wingport_c2

zp_m9_wingstar_c2

zp_m9_propmod_u zp_m9_shdrprp_u

zp_m9_gears_u zp_m9_gears_up

zp_m9_door_c1 zp_m9_door2_c1/c2

zp_m9_int_c1

zp_m9_shadow_u

 

 

 

Tags

 

 

attachtotag zp_m9_c47_c1 tag_zp_m9_wingport_c1

 

attachtotag zp_m9_c47_c1 tag_zp_m9_wingstar_c1

 

attachtotag zp_m9_c47_c1 tag_zp_m9_propmod_u

 

attachtotag zp_m9_c47_c1 tag_zp_m9_gears_u

 

attachtotag zp_m9_c47_c1 tag_zp_m9_door_c1

 

attachtotag zp_m9_c47_c1 tag_zp_m9_int_c1

 

attachtotag zp_m9_c47_c1 tag_zp_m9_shadow_u

 

 

Animations

 

 

 

zp_m9_propmod_u

 

0 41 spool

 

 

zp_m9_gears_u

 

0 71 gears up

71 144 gears down

144 146 roll

 

 

 

Gen Image Ref

 

 

 

 

 

 

 

SCRIPTING NOTES

 

Models:

 

zp_m9_c47_c1

zp_m9_gears_u

 

 

For zp_m9_c47_c1 facing angle 180 to park from level flight (all wheels touching) the angle of the rotation command is faceangles 10.5 0 0 1000 at an elevation of 103 units (coordinates 0 0 103).

 

The tagged door to open at the parked angle is door faceangles -23 -170 0 1000.

 

1000 = any speed.

 

 

 

 

 

 

 

zenith-ply 2009.